
If a biome is cursed, a skull icon will show up above the exit door leading to it. In short, every biome has a chance to be "Cursed", which means that they will spawn a small quantity of Cursed Mobs, BUT they will also have a +10% chance to spawn a Cursed Chest, and a +1 bonus to their loot level. We reworked the way the Cursed Mobs spawn!Īnd implemented a new "Cursed Biome" mechanic.40 New heads to unlock and equip! Go talk to the Tailor's Daughter to know more.Īdded an exit to Master's Keep in High Peak Castle.In 4BC and 5BC, they can spawn in any biome.

In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome: Those mobs are a bit special, as they don't have a specific biomes in which they spawn. If she hits you with more than 50 curses, you die. Curses you with her damageless melee attack, or can ring her bell to stun you. Shoots guided cursed skulls in your direction, with a melee attack if you get too close. A small enemy that cannot deal any damage, but is really sticky and annoying. Increases your damage by 30% if you are Cursed, with +1% per Curse stack. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time). Prevents your death and puts you at 1 HP. The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead.

Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. New Brutality/Survival Skill: Indulgence. However, you get cursed if you hit anything with it. New Tactic/Survival Ranged Weapon: Anathema.įires a very heavy curved projectile that explodes on contact. New Brutality/Tactic Melee Weapon: Misericorde.Ĭrits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed. New Mobs, Weapons and Mutations that all interact (more or less) with the Curse mechanic!
